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General Meridus
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.22 03:04:00 -
[1]
Anyone who says these ships are still useful does not fly them into 0.0. That is specifically what they were designed for. Large blockade runners were parked eons ago, with the introduction of bubbles and spheres. The ONLY thing that made the smaller ones viable was speed.
Any moderate gate camp can insta pop a hauler, regardless of how its fitted. Frankly any moderate gate camp can take down any solo ship that it can get a lock on. Don't talk about escorts. No corp can escort for 4000m3, of transport space. Traders in 0.0. did their business by busting camps.
Goods will now have to be jumped in by capital ships. Not quite what I believe they were designed for. Trade running was hazardous enough. This "fix" has wiped it out.
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General Meridus
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.23 23:31:00 -
[2]
Edited by: General Meridus on 23/03/2007 23:31:07 Megan Maynard, that ship you designed would not survive a gate camp. One battle ship with heavy nos, and you're gone. Say goodbye. A solo ship of any type will not be able to fight their way out of a standard 0.0 camp. You can evade such camps, but there are no solo pwn mobiles in the game.
I remind you that a blockade runners are not able to carry enough minerals to produce even a tech-I Caracal. (And yes I know about mineral compression, but that doesn't do much good for traders does it?) If I want to move high end, in small amounts there are other options. Force recons, or covert ops come to mind.
I believe the game designers do want a hauler of some sort to be able to traverse 0.0. That is why they are called Blockade Runners. Your statement of no way should there be such a ship, goes against what the Devs have been saying about 0.0 ad nauseam, since the beginning of the game.
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General Meridus
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.24 00:49:00 -
[3]
Well Megan Maynard, perhaps you know more than I.
That being the case, I have 4 million units of Mex, in what is now the middle of IAC space. They claim to operate under NRDS. However, I don't think they would take kindly to a capital ship jumping into the middle of it. If you would be willing to transport the Mex. to Agil, I will then sell it to you at 10isk per unit.
You would prove us all wrong, and make a fine profit to boot. Send me an Eve mail, and I will gladly set up a contract.
General Meridus.
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General Meridus
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.24 05:23:00 -
[4]
I believe we should all let Megan Maynard ramble on. Clearly her 5 month character rules, and her wisdom is that of a god. As I know she does not fly at BR, I wonder why she cares so much.
As to the OP, I would hope that the devs will visit the situation. I don't think this result was intended. One of the reasons 0.0 areas like Syndicate exist with npc stations and all, was to allow newer types, or smaller independant corps into 0.0. In addition there is that small, but very valuable group of trader players, who bring needed valuables into empty space.
Perhaps just a mass reduction ship skill bonus would solve the problem.
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